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79 pages 2 hours read

Neal Stephenson

The Diamond Age: Or, a Young Lady's Illustrated Primer

Fiction | Novel | Adult | Published in 1995

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Part 2, Chapters 61-73Chapter Summaries & Analyses

Part 2

Chapter 61 Summary: “Carl Hollywood takes the Oath; stroll along the Thames; an encounter with Lord Finkle-McGraw.”

Carl Hollywood goes to London to take the neo-Victorian oath. He meets Lord Finkle-McGraw, who tells Carl about the three Primers and the girls who had them. They’ve grown up and are subversive but not in the way Finkle-McGraw hoped. Elizabeth Finkle-McGraw is subversive but also an anarchic member of CryptNet; her Primer time was spent with many ractors. Fiona is a “classic manic-depressive artist” (306); her Primer time was spent with her odd, rule-breaking father. Nell will be a power in New Atlantis, likely because she spent all her time in the Primer with one person, Miranda. Carl explains that Miranda gave up everything to become Nell’s mother and is now among the Drummers, hoping they can help her find Nell by hacking the network. Finkle-McGraw asks Carl to find Miranda.

Chapter 62 Summary: “Nell’s passage through Pudong; she happens upon the offices of Madame Ping; interview with the same.”

Nell seeks work as a scriptwriter at Madame Ping’s, where the elite can engage in BDSM play. Madame Ping hires her almost immediately. Madame Ping’s business model is to take the ractive fantasies of neo-Victorian clients and turn them into culturally specific ractives that appeal to non-neo-Victorians who want to be as much like the neo-Victorians as possible. Despite tweaks for cultural differences, the stories are all the same.

Chapter 63 Summary: “Peculiar practices in the woods; the Reformed Distributed Republic; an extraordinary conversation in a log cabin; CryptNet; the Hackworths depart.”

Hackworth and Fiona hunt for information about the Alchemist. They meet with Maggie, a woman whose blood turns out to contain Drummer particles she got after having sex with Mr. Beck (Miranda’s new backer) months ago. She got a high fever shortly after. During the interview, Maggie offers Fiona a sanitized version of what CryptNet is. Afterward, Hackworth tells Fiona that CryptNet is dangerous. They are building a seed to replace the centralized feed system and destroy the Common Economic Protocol. The CEP and Feed dependence on sites like Source Victoria bring order to society, while CryptNet believes the feeds are a mechanism for oppression. Hackworth fears a world in which the Seed dominates. The Hackworths leave for London.

Chapter 64 Summary: “From the Primer, Princess Nell’s activities as Duchess of Turing; the Castle of the Water-gates; other castles; the Cipherers’ Market; Nell prepares for her final journey.”

The princess becomes the Duchess of Turing and learns programming skills by reading the duke’s book and repairing Castle Turing. She captures four more castles, all increasingly complex but broken Turing machines that she fixes as she becomes a better programmer. She is stymied by the next castle but enters the Cipherers’ Market around it, which has a steady flow of messages to and from the Castle of King Coyote. She learns that the Cipherers encrypt and decrypt messages for the king. Once she learns their craft, she makes enough money to buy back all her lost keys. Nell indirectly narrates much of this action. Most of her interactions with the Primer are simply puzzle-solving and programming. She suspects the story in the Primer is almost over. Nell spends much of her day writing scripts for Madame Ping and observing the ractors around her.

Chapter 65 Summary: “Nell goes to Madame Ping’s Theatre; rumors of the Fists; an important client; assault of the Fists of Righteous Harmony; ruminations on the inner workings of ractives.”

Colonel Napier is at Madame Ping’s one day as the Fists burn foreign feeds outside. Nell is the scriptwriter for his scenario. Napier is so bored with it that she rewrites it to make him believe Miss Braithwaite, the ractor, is an actual member of CryptNet. He blurts out classified information: CryptNet, Dr. X, and someone called the Alchemist are conspiring to do something that is a grave threat to New Atlantis. The “contest of wills” with another person (Nell, in reality) and the perception that he is really in danger excite him (333).

The session ends when the Fists of Righteous Harmony attack Madame Ping’s. The colonel instantly leaves his submissive, emotional role and methodically kills anyone in his path with his dress uniform sword until he makes it to the street. Nell, meanwhile, improvises and relies on the training she got from the Primer and the constable. She kills Fists using whatever she finds. She still isn’t accustomed to violence. She has a flashback to her unsuccessful attack against Burt with the screwdriver.

Madame Ping’s survives the attack. Madame Ping congratulates Nell on her able performance in changing the colonel’s script, a comment that makes Nell uncomfortable. Although her interaction with Napier was mediated by the ractive, Napier recognized some essence of her and could sense the difference. Nell concludes that some constant, human presence—something like a mother—has been with her in the Primer up until recently.

Chapter 66 Summary: “Carl Hollywood returns to Shanghai; his forebears in the territory of the Lone Eagles; Mrs. Kwan’s teahouse.”

Carl Hollywood returns to Shanghai. The unsettled city reminds him of his childhood in the western United States, which was essentially cowboy and ranch country that he and his family protected using old-fashioned guns until unrest forced them to adopt nanotechnology. He goes to Mrs. Kwan’s teahouse, where, as crowds of people in the street stare at him through the windows, he begins interacting with the network to find Miranda.

Chapter 67 Summary: “The Hackworths in transit, and in London; the East End; a remarkable boat ride; Dramatis Personae; a night at the theater.”

Fiona and Hackworth continue the search for the Alchemist in London. Fiona scoffs when Hackworth tells her that he has been set this task because he and the Alchemist are both engineers: She reminds him how he told her so many stories in the Primer, many of them full of seeds. He becomes emotional about how much she remembers but ends the discussion abruptly with a warning about CryptNet spying on them. They attend a performance of the Dramatis Personae troupe, located on a ship offshore.

With a sarcastic clown egging him on to participate, Hackworth eventually engages with the performance. He learns that the performance emerges from an interaction between the psyches of the audience and random inputs from the networked world beyond the ship. Hackworth escapes the performance by hacking and intuition once he realizes everything around him is data. The performance is likely controlled by a nearby Drummer colony, and he knows how to manipulate the performance; he concludes, therefore, that he must be the Alchemist. He wakes naked the next morning. He goes back to Atlantis/Shanghai, but Fiona stays behind to join the Dramatis Personae.

Chapter 68 Summary: “Carl Hollywood’s hack.”

After a friend watching the network alerts him to what is happening with Hackworth, Carl introduces the clown into Hackworth’s quest through the Dramatis Personae to spy on and manipulate Hackworth. The Drummers are using their network of humans to break the encryption system that enables the secure, anonymous transactions underwriting the Common Economic Protocol and system of centralized feeds. Hackworth is unwittingly helping them. He smuggles out decryption keys in his system every time he interacts with Drummers, unmasking identities, locations, and transactions. Hackworth must be the Alchemist. Carl uses the Dramatis Personae production to snatch these keys. Carl is newly powerful. He can assume the identify of any agent in the network, including Nell and Miranda, and if he can do that, he can also find them in real space.

Chapter 69 Summary: “From the Primer, Princess Nell's ride to the Castle of King Coyote; description of the castle; an audience with a Wizard; her final triumph over King Coyote; an enchanted army.”

The princess gains the last key when she destroys the Castle of King Coyote. She does so by figuring out that the castle is just a data processing operation and that the machine at the heart of it—Wizard 0.2, a massive “thinking machine” (367)—can be broken by forcing it to process a zero divide (dividing a number by 0, which always produces an undefined result). King Coyote, aka John Hackworth, reveals that Wizard 0.2 is a sham and the Land Beyond is a seed-generated simulation. The king answers all the messages that come to the castle, so the Land Beyond is just a “person” in disguise (372).

Nell shuts the Primer and cries. Maybe the Primer is really just a machine with a person on the other side as well. Princess Nell asks the king if there is a person beyond the simulation of the Land Beyond. He says there is, but the princess must build a new world to connect with this person. The king gives the princess the last key and his library. He leaves on a quest to find the Alchemist. The princess then finds the Mouse Army in the library. She releases them from an enchantment, and they become an army of girls with her as their queen.

Chapter 70 Summary: “Hackworth in China; depredations of the Fists; a meeting with Dr. X; an unusual procession.”

Hackworth rides out from Shanghai on Kidnapper for a meeting with Dr. X. He is in full neo-Victorian gear. Dr. X confirms that Hackworth is the Alchemist. Hackworth became the Alchemist when Dr. X placed him among the Drummers so that his engineering and coding skills could help the Drummers create the Seed. New Atlantis pulled Hackworth out before that work was finished, and CryptNet is too steeped in Western values to finish. It is impossible make a Confucian society with Western technology like the Feed because Western values—selfishness, individual self-interest—are inextricably a part of that technology. In a Confucian system, people who make things, right down to the farmer who puts a seed in the ground, are the prized bedrock of a virtuous society. The Feed makes everyone a consumer, and people have no contact whatsoever with the source of the things they get from the feeds. After all the disruption Westerners have caused in China, Hackworth owes it to the Celestial Kingdom to make the Seed, Dr. X argues.

Hackworth refuses. He sees a young serving woman shuffle on tiny feet formed with foot binding that began when she was an infant. His own Fiona is free of the constraints of neo-Victorian womanhood. He thinks of the mice, whom Dr. X says are a failed educational experience. They aren’t Confucians because there were no families, no communities behind the Primers when Hackworth made them nonractive. Hackworth says that remains to be seen. Hackworth leaves. His return to the city is impeded by the Mouse Army, which is marching on Shanghai with their jade Primers in hand. Some mice, slightly older than the others and with tiny feet like the serving woman, ride on litters and study engineering blueprints in their Primers. 

Chapter 71 Summary: “From the Primer, Princess Nell’s return to the Dark Castle; the death of Harv; The Books of the Book and of the Seed; Princess Nell's quest to find her mother. Destruction of the Causeway; Nell falls into the hands of the Fists; she escapes into a greater peril; deliverance.”

Queen Nell returns to the Dark Castle and unlocks it with her 12 keys. She buries Prince Harv, dead of consumption. She sends mice to find out who she really is. In her library, she finds the Books of Books and the Book of the Seed. She uses the 12th key to unlock the Book of Books, which includes instructions for assembling a complicated technology that sounds like the Primer in Nell’s world. She is unable to open the Book of the Seed, however.

Back in real space, Nell reads the final page of the story as she rests in Madame Ping’s dormitory. Queen Nell has found her people down by the cliff where she and the prince washed up as babies and realizes she is “alone only by her own choice” (390). Nell has a vision of the images of the Seed, the Book, and the golden keys of Turing combined. The vision ends when the Fists explode a nanoweapon in the Pudong district, destroying the last foreign feed. They set up headquarters at Madame Ping’s.

The Fists initially ignore Nell, in part because she urinates and defecates on herself as self-protection after the women of Madame Ping’s torture her and tie her up. Some of the Fists later rape her—violence Stephenson describes using euphemistic diction. Nell disassociates during these events and plans her escape. She uses the Primer to help her manufacture a knife and sword. She kills the next man who comes to the closet where she is captive, then cuts a path through the Fists (much like Colonel Napier). She escapes immediate danger by surfing through the elevator shaft, something she learned about from Harv. She then destroys the elevator shaft but finds herself trapped. In a daze, she draws the arms of Queen Nell—the book, the seed, and the keys—on the system that controls the mediatronic displays on Madame Ping’s. The symbol is a beacon that leads the Mouse Army to her. The army takes the city, and Nell accepts their oaths. They set to work taking care of the many people displaced and damaged by the Fists. The chapter closes with Nell walking with sword in hand, a “barbarian Princess with her book and sword” (401).

Chapter 72 Summary: “Carl Hollywood takes a stroll to the waterfront.”

The sounds of explosions wake Carl Hollywood up in his hotel room at the Cathay, a hotel in the old colonial quarter of Shanghai. Unable to sneak to the waterfront because he is notably white, he falls in with a group that includes Zulus, Israelis, and neo-Victorian Colonel Spence. They join up with some New Boers, but their path to the waterfront is blocked by the formidable troops of the Celestial Kingdom. They escape when a grandmotherly New Boer woman blows herself up after approaching the Celestial Kingdom troops. The party escapes, but Spence dies. Carl goes to the New Atlantis encampment to keep working on locating Miranda.

Chapter 73 Summary: “Final onslaught of the Fists; victory of the Celestial Kingdom; refugees in the domain of the Drummers; Miranda.”

New Atlantis recognizes Nell as a queen and her Mouse Army as a phyle. Queen Elizabeth III appoints Carl Hollywood as an envoy to Nell. Hackworth, the Alchemist, is creating the Seed, and he is the last foreigner to leave Shanghai. Carl observes as Nell spends her days looking at the sea and one of her books as she searches for Miranda. Miranda is likely in a Drummer colony off the coast, waiting to be the vessel for the final Drummer computation needed to make the Seed. The heat from the process will kill Miranda.

Nell and Carl eventually follow the refugees down to the Drummer colony, which they reach using breathing packs that washed ashore. Immune to the Drummer colony because they’ve killed the seed nanosites (some of which were introduced into Nell’s system during the rapes at Madame Ping’s) in their blood, the two locate Miranda before the seed can consume her. Nell rescues Miranda by transferring seed-killing nanosites into her blood with a kiss. Nell knows the Drummers will passively wait until another woman comes along to help them complete the Seed with their human “wet Net” (415). Members of the Mouse Army pull Miranda, Carl, and Nell from the water.

Part 2, Chapters 61-73 Analysis

Stephenson’s resolutions of some of the novel’s conflicts hinge on how major characters use their education, technology, and cultural heritage. Hackworth, Nell, Queen Nell, and the Mouse Army all must decide what parts of their earlier lives are useful or not useful in a world remade by the Seed and the Fists.

Hackworth is back to his stiff, neo-Victorian ways as he searches for the Alchemist. His problem is that the education he received from the neo-Victorians hasn’t given him a great deal of self-knowledge. People around him such as Dr. X, Carl Hollywood, and Fiona are well aware that his neo-Victorianism is a brittle mask. Dr. X and Carl Hollywood use this knowledge to force him to work on the Seed, a technology that is antithetical to these values. It takes another rebirth/immersion, this time in the Dramatis Personae—a Drummer and CryptNet front—for him to figure this out about himself. He still thinks he can be a good neo-Victorian based on his dress when he goes out to meet Dr. X one last time. His initial refusal to help create the Seed seems to be based on what he has learned about education and technology during his adventures. Hackworth still believes in neo-Victorian values like individuality, merit-based advancement, and order. He sees a world of seeds as antithetical to such values.

However, Stephenson has him muse on what the Primers have meant for the girls who have access to them, in contrast to the young serving woman, whose bound feet symbolize to him Chinese oppression of women. His daughter and the mice are seemingly anarchic forces who have rejected the gender norms of their respective cultures. Their educations have left them unfit to be proper young women in the neo-Victorian and Confucian contexts. As ever, Hackworth is ambivalent. He can’t figure out whether, on balance, this is a good thing or a bad thing. His last meeting with Dr. X forces him to come to terms with complexity and ambiguity. Constable Moore told Nell years ago that accepting ambiguity and complexity is the difference between being educated or smart and being intelligent, suggesting that Hackworth has at last become intelligent.

Later, Hackworth embraces his role of the Alchemist and continues to work on the Seed. Stephenson doesn’t explicitly say what made him change his mind, but one of the last descriptions of Hackworth shows him watching the Mouse Army, an island of order in the chaos of Shanghai, carrying girls who bear markers both of traditional Chinese culture (their bound feet), and the pinnacle of neo-Victorian technology, the Primer. While Hackworth has mostly felt uneasy when seeing bleed between traditions and across boundaries, what he has learned about himself makes him decisive. Perhaps he sees Nell and the mice as simultaneously chaotic and disciplined, just what is needed in a world built with seeds.

Nell starts out with different resources and a different education than Hackworth. What she makes of that education is shown in the way she survives the assault at Madame Ping’s. It takes all her life experiences and formal education—how to fight like Napier and Harv, how to hack, how to take care of her mind in the midst of traumatizing experiences—to escape and become a queen. Nell can improvise, so she wins out over the Fists, the Drummers, and Dr. X.

In the Primer, Nell’s double or alter ego learns how to program and hack systems. The adventures in the Primer, which is built on neo-Victorian ethics and values, have trained Nell in the rigorous use of reason to problem-solve. Like Hackworth, however, Nell goes through rites that help her gain self-knowledge that goes beyond reason. In parallel, Nell and Princess Nell learn that at its best, technology only mediates connections between people. Both Nell and the princess find purpose in seeking out Miranda. Stephenson collapses the Primer narrative and the main narrative into one as soon as Nell and the princess figure out this truth about the importance of human connection. The implication is that connection—not just subversiveness—should be the end of education.

The Mouse Army, which Stephenson mostly presents as an undifferentiated mass, is also the subject of a particular kind of education that exceeds what the adults in their lives intended. Dr. X contends that the mice are failed Confucians because they didn’t receive a good education that would have inculcated Confucian values. He believes they have been fatally contaminated with Western technology; they can never be a part of the Celestial Kingdom. Because there is little development of characters in the Mouse Army, it is hard to determine if this is true or not.

Mostly, the Mouse Army is characterized by its actions—taking care of and relying on the older mice with their bound feet, restoring order to Shanghai, providing aid to others, working together to support their queen, and doing so by leveraging technology. They subordinate their individual interests for the greater good of their phyle. These actions would be at home in either the neo-Victorian or the Celestial Kingdom phyles. The Mouse Army’s synthetic phyle has its own culture, one that draws from both Confucian and neo-Victorian values. Nell presides over this new phyle.

If the mice and Nell represent what happens when cultures and approaches to education compete, the result seems to be a draw. All Westerners are thrown out of Shanghai, and the Celestial Kingdom is poised to restore something of China now that they have their land back. On the other hand, Nell’s position as queen of the Mouse Army, given that she is white and the mice are mostly Han, likely gives Western culture the edge; The Diamond Age doesn’t quite escape the Eurocentrism of many science-fiction works, especially those in the genre of cyberpunk, to which Stephenson is reacting in this work.

Stephenson closes the novel on a note of ambiguity. Nell rescues Miranda from the mass of Drummers, but the Drummers are just waiting for another chance, and they will likely succeed if not stopped by Carl Hollywood, Finkle-McGraw, or someone else of sufficient power. Constable Moore abandoned his efforts to hold back what he thought of as anarchy making its way from the Chinese interior, so the Celestial Kingdom might win out. Ultimately, it is clear that the Diamond Age in which the remnants of American and British hegemony dominated is likely over. What remains is for the people in that world to figure out how to survive in the new order.

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