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98 pages 3 hours read

John Green

The Anthropocene Reviewed: Essays on a Human-Centered Planet

Nonfiction | Essay Collection | Adult | Published in 2021

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Chapters 23-33Chapter Summaries & Analyses

Chapter 23 Summary: “The Yips”

After years of notable success, sports stars can suddenly lose confidence and go into a slump called “the yips,” a painful psychological dysfunction that can derail a career. Golfers get it more than most. Tennis star Ana Ivanovic, once rated number one in the world, lost her ability to make good serves, and for a time this derailed her career. However, she developed a different serve and rose back up to number five before retiring.

Most consider the yips psychological. However, the mind interacts with the body, which sometimes brings mischief to the process.

When pitchers suffer from the yips, it affects their ability to throw a ball to precise spots in the strike zone. The tremendously accurate pitcher Rick Ankiel got the yips and descended into the lowest professional leagues but then switched to the outfield, developed his batting, returned to the majors, and one year hit more than 50 home runs. The yips get only one and a half stars.

Chapter 24 Summary: “Auld Lang Syne”

“Auld Lang Syne,” the title of a song with which we toast the year gone by, is a Scottish expression that means “for old times’ sake” (145). The song lyrics go back 400 years, but the current version, first presented by Scottish poet Robert Burns, dates to 1788, and the tune we use became the norm in 1799. Beethoven wrote an arrangement for it; the music has appeared in several films, and it’s served other purposes in Japan, the Netherlands, and Korea.

The contrast between our infinite yearnings and the finite lives we’re given fascinated Green’s friend and collaborator Amy Krouse Rosenthal. When she learned that she had cancer, she called Green and asked for his advice. He said that he believes love survives death but otherwise was tongue-tied with sadness. She’s gone now, but he fondly remembers their years of friendship and hopes that she forgives him for his inadequate response.

On Christmas Eve in 1914 during World War I, troops from both sides met between the front lines and sang songs together, including “Auld Lang Syne.” The horror of that war soon exhausted the goodwill, however: British troops changed the words of “Auld Lang Syne” to “We’re here because we’re here because we’re here because we’re here” (151), a response to the mindless killing. Rosenthal sometimes resurrected that nihilistic version and sang it with her audiences. Its words suggest that despite the meaninglessness of much of life, at least we are here, which is itself noble. Green concludes that “Auld Lang Syne” deserves five stars.

Chapter 25 Summary: “Googling Strangers”

Despite the things that Green admits he does poorly, he’s great at googling strangers. For his work and private life, he looks up information about people nearly every day: “I just have a knack for it” (153). The modern world of computing creates many benefits, but the ease with which we can find out about each other via the internet is unnerving. For example, learning where someone went to elementary school, a common security question during account signups, is simple. Green has shared so much of his personal information in public that he has trouble finding a security question that others can’t figure out.

During his time as an emergency-room chaplain, Green saw a lot of trauma and death, but the worst was a three-year-old child who suffered in screaming agony with third-degree burns over his body. He did his best to soothe the parents’ distress, and the doctors did what they could. He has prayed for that boy every day since. It’s part of why he decided not to go to divinity school. Fifteen years later, he googled the child and found him on Facebook, an 18-year-old member of Future Farmers of America who loves corny Country music and calls his girlfriend “bae.” Green felt tremendous relief to know that the kid was “Alive. Alive. Alive” (157). Googling strangers gets four stars.

Chapter 26 Summary: “Indianapolis”

Green and his wife moved from New York City to Indianapolis when she landed a job at the Indianapolis Museum of Art. At the U-Haul return desk, they asked the clerk what he thought of the city, and he replied, “Well, you gotta live somewhere” (160).

With its sprawl, inadequate funding for the arts and transportation, polluted White River, and endless parking lots and malls, Indianapolis is so typically American that it’s a test bed for new restaurant chains. The name of a major thoroughfare is “Ditch.” The place soon disgusted Green, who also grew to hate all the maintenance that their starter home there required. Even author Kurt Vonnegut, who loved living there as a nine-year-old, moved away.

Green’s neighborhood, though, is one of the most ethnically diverse in the US, and, for all its mediocrity, “the people of Indianapolis have gone and made something beautiful anyway” (162). Green thus learned to love the city and its people. Despite its faults, Indianapolis is real and worthwhile, and it gets four stars.

Chapter 27 Summary: “Kentucky Bluegrass”

The biggest crop in the US is lawn grass, most of it Kentucky Bluegrass, which isn’t from Kentucky and isn’t blue. It costs billions of dollars and tons of resources to maintain but does little except look pretty. Green imagines space aliens visiting the US and asking why its people worship lawn grass. American lawns take up an area larger than Italy.

At first, lawns were where livestock grazed. In England during the 1700s, they became status symbols for people who could afford to have one at their palatial estates. Today, many consider well-manicured lawns a sign of a good-quality neighborhood. Kids play on lawns; otherwise, they’re expensive decorations. Kentucky Bluegrass gets two stars.

Chapter 28 Summary: “The Indianapolis 500”

The Indianapolis 500 is a car race held each May in Speedway, Indiana, a town surrounded by Indianapolis and just five miles from Green’s home. Some 300,000 spectators watch the race, which makes it the world’s largest non-religious gathering. Nowhere in the spectator areas can anyone view the entire event at once. The cars travel at over 200 miles per hour, mere inches from one another. Despite the precisely engineered vehicles and the drivers’ supreme abilities, 42 have died there.

The danger is part of the thrill, and the competition has brought more speed and efficiency to transportation. In addition, it’s advanced our understanding of the relationships between humans and their machines. On the other hand, it’s part of the larger mania for winning that sometimes has bad side effects.

Each year, Green joins 100 others for an early-morning bicycle ride to the racetrack and the Indy 500. As they approach, congestion and noise get worse, but “I like this crowd, because I’m in an us that doesn’t require a them” (172). The participants chain their bikes to a fence, head off to their seats in the stands, and rejoin hours later for the return ride home. The race and the camaraderie surrounding it are part of an ongoing and comforting tradition that inspires Green. He gives the Indy 500 four stars.

Chapter 29 Summary: “Monopoly”

In the game Monopoly, “a celebration of getting rich by making others poor” (179), players try to acquire so much wealth that other players go broke. The game’s 1933 inventor, Charles Darrow, is famous as a rags-to-riches success. Monopoly, though, comes from an earlier game by Elizabeth Magie, who in 1906 invented the similar Landlord’s Game. That game had an optional set of rules whereby the players, instead of trying to bankrupt each other, work together to create community wealth. The game board later settled into its Atlantic City locale; Darrow copied it, patented it, and got rich. His story resembles the game itself in that he took resources from others, made them his own, and cut the early developers out of the loop.

To this day, game maker Hasbro acknowledges Magie as “one of the pioneers of land-grabbing games” (179) rather than as an early feminist who wanted the game to show the pitfalls of unbridled capitalism. Monopoly rates one and a half stars.

Chapter 30 Summary: “Super Mario Kart”

Super Mario Kart, which Nintendo launched in 1992, is a racing game in which players choose a character from the Super Mario universe to drive their kart. Each character has strengths and weaknesses, and players use them accordingly. The raceways range from simple roads to castles and ships. Karts drive over boxes that confer temporary abilities, or power-ups, to slow or damage opponents’ karts: The further back players are, the better the abilities they’re likely to get.

Green played it regularly in high school. It was a great way for friends to be together and gossip, and it was his first group-friendship experience. Today’s version is much more elaborate, but strategy—drive fast, corner well—is the same. In 2018, Green played Mario Kart 8 with his son and was comfortably ahead when his son got a power-up, which turned his kart into a bullet that destroyed Green’s vehicle and raced ahead to win.

In this way, the game favors slow players but is less fair to better ones. Life, on the other hand, tends to be the opposite: People who graduate from college, write a best-seller, or simply are white or male, tend to receive power-ups in the form of perks and more attention. Partly for its fairness, Super Mario Kart gets four stars.

Chapter 31 Summary: “Bonneville Salt Flats”

Green’s favorite person, by far, is his wife Sarah, an art curator and PBS program producer. One of his favorite experiences is “the feeling of Sarah’s gaze and mine meeting and entwining as we looked at a third thing” (186). That third thing can be art, or a shared book, or their two children, or anything that engages them as a couple.

In 2018, they traveled to Wendover, Utah, to do some work on Sarah’s PBS show, The Art Assignment. While there, they stayed just across the border at a casino in Nevada. Green considers casinos gross but finds gambling in the company of others a guilty pleasure that’s hard to resist.

The nearby Bonneville Salt Flats are a vast salt plain that in prehistoric times was the floor of the huge Lake Bonneville, whose remnant is the Great Salt Lake. The white salt crunching beneath Green’s feet gave him an eerie feeling, “like everything you’re scared to say out loud” (188). The salty, pristinely white surface attracts filmmakers, along with drivers who break land-speed records on its perfect flatness.

Green wandered off onto the flats until he felt the loneliness of the place. He remembered how in his childhood he found the arbitrary power of the adults around him terrifying. His wife called him over, and at once he felt calmer. He gives the salt flats three and a half stars.

Chapter 32 Summary: “Hiroyuki Doi’s Circle Drawings”

Green loves repetitive activity—he finds it soothing—and already has pre-signed his novels 500,000 times. Now and then, during downtime, he asks his publisher to send him thousands of sheets of paper just so he can sign them.

Similarly, Chef Hiroyuki Doi, after his brother died from cancer, worked through his grief by drawing tiny circles on paper, over and over, until they formed works of art. Some look like galaxies; others, like mast cells. Doi’s drawings remind us that it’s okay not to rush around madly searching for our yearnings and instead just be in the moment, even if it’s merely to do something repetitive. Green gives those drawings four stars.

Chapter 33 Summary: “Whispering”

Punctuality is important to Green, who fears the consequences of tardiness and worries a lot about making sure that he’s not late. One day, he tried to hurry his daughter, Alice, through breakfast and on to daycare, and she suddenly leaned over and whispered something to him. It was a minor secret, but her purpose was to get her father to stop being in a hurry.

People whisper all the time, telling secrets or rumors, but the pandemic curtailed that activity, and he misses it. His kids sometimes whisper their fears to him, and he does what he can to assuage them, but some worries are universal and have no real solution, so his approach is instead to simply “shut up and listen. Otherwise, you miss all the good stuff” (197). Whispering rates four stars.

Chapters 23-33 Analysis

These chapters would perfectly continue the book’s randomness of topics except for six consecutive chapters—the longest such streak in the book—whose topics overlap. Beginning with Chapter 25, three essays discuss aspects of Green’s home city of Indianapolis, and four deal with sports and games. Amid this streak is Chapter 28, “The Indianapolis 500,” which addresses both the city and sports.

Because it’s his home, Indianapolis is a natural source of topics. Indeed, other chapters mention the city as well. If these essays have a running mini-theme, it’s that Green had to overcome his biases against “average” America to discover the underlying neighborliness that means so much to him. His experience suggests that we must look carefully at the world, despite our biases, to see its real beauty.

Chapter 28, “The Indianapolis 500,” begins the short series on sports and games that includes discussions on Monopoly, Super Mario Kart, and the Bonneville Salt Flats. Green loves games but has misgivings about some. The Indy 500 seems to him in many ways an overly aggressive waste of gasoline, yet he thrills in its excitement and the deep sense of camaraderie that he enjoys with the neighborhood group that bicycles to the race every year. Monopoly can be fun, but it encourages ruthless, greedy play. Conversely, Super Mario Kart, a core activity of his high school social life, helps lagging players, something of which Green approves. Utah’s Bonneville Salt Flats are where land speed records have been set, but the vast loneliness of the locale overpowers him.

Green enjoys activities that create a sense of belonging: If a game can do that, he loves it, but he avoids competitions that give him a feeling of separation. He doesn’t care much for crowds unless they’re part of something friendly like the annual bicycle ride to and from the Indy 500. Such events remind him how humanity ought to behave when gathered: in love and friendship rather than hostility.

Green finds himself drawn sheepishly to many popular things that he believes aren’t good for people—commercially promoted products or activities that are unhealthy, artificial, or mindless or that damage the environment. In Chapter 31, he visits a casino, a type of amusement center he considers “gross,” but he loves wagering in the company of others. Other things that he likes but considers of doubtful value also are social in nature: the Indy 500, supermarkets, and googling strangers. As someone who grew up lonely and alienated, Green values any activity that successfully puts him in contact with others. Socializing is a vital part of human life and often plays a part in Green’s or anyone’s picking activities that might be less than virtuous. Those who struggle to socialize will take what’s available, and Green simply feels guilty about some of his preferred activities.

Green mentions his parents as a helpful, if somewhat distant, presence in his life. In Chapter 31, he describes “how bone-deep terrifying it is to be a child and know that you cannot decide what adults do to you” (189). This leaves open the question of who, aside from school bullies, might have mistreated him when he was growing up. Although trauma imparts painful lessons that sometimes help us later in life, it also can have ironic benefits. In Chapter 32, Green notes that his obsessive-compulsive disorder comes in handy when he pre-signs his books—500,000 signatures so far—an activity he finds soothing.

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