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50 pages 1 hour read

Brittney Morris

Slay

Fiction | Novel | YA | Published in 2019

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Symbols & Motifs

Gaming

Morris uses gaming as a motif for the theme of Navigating Physical and Digital Spaces Impacted by Racism and Exclusion. Dr. Abbott sums up the potential of online games for both good and ill: “Like any other video game, it can be an innocent learning tool, or it can be dangerous” (138). This tension exists because the virtual realms people play in can never be wholly disconnected from the real world; people carry themselves and aspects of their society into games, both positive and negative. As a result, real-world prejudices impact virtual spaces. The discrimination Black players experience in mainstream games takes a number of forms. Kiera and Dr. Abbott’s young nephews encounter overt racism and slurs from other players. In addition, people of color are often demeaned or overlooked entirely by developers. For example, the enormously popular Legacy of Planets has an offensively limited selection of skin tones: “The only way to play as a character with dark skin is to be a dwarf—an ugly, hog-nosed troll with big floppy ears and an underbite” (110). Experiences like these in the online gaming community propel Kiera to create SLAY. Her goal is to provide Black gamers a place of refuge from the racism and exclusion they face in other games as well as their day-to-day lives in the real world: “Nobody has to worry about real-life problems here. The police don’t profile us, people don’t gentrify our neighborhoods, and we don’t have to remind people not to touch our hair” (204). SLAY represents Kiera’s response to an existence in which racism not only impacts the real world but bleeds into the virtual spaces people turn to for entertainment and escapism. The motif of gaming gives Morris’s novel a distinctive approach to conversations on racism, exclusion, and how people of color navigate physical and online spaces.

Hair

Hair serves as a motif for the theme of empowerment and pride in Black culture and heritage. In her real life, Kiera goes on what she describes as “the Black girl hair journey” (4). She is keenly aware that Black hair and Black hairstyles are frequently debated and misunderstood. Kiera mentions her white classmates “asking to touch [her] twist-out” (14), and Harper wants her to sum up a decades-long debate over locs. Within the virtual world of SLAY, Kiera and her fellow Black gamers don’t have to worry about their hairstyles being appropriated or subject to microaggressions. Instead, they can show their creativity and celebrate their heritage through the hairstyles they design for their characters. For example, Maurice Belrose gives Spade “a fro-hawk as far off his head as he is tall” (163). Steph’s character, the exuberant Hyacinth, wears her “long thick hair tied up into a huge braid interwoven with flowers” (207). Claire adds another layer of nuance to the motif by making her character, Cicada, bald like herself. She shaves her head in solidarity with her white mother, who experiences hair loss due to her cancer treatments. Cicada’s baldness is an expression of Claire’s unique identity and experiences, and the novel validates this self-expression and the elaborate hairstyles imagined by other players in the game equally. Morris also weaves the motif of hair into the theme of pride in Black culture and heritage through the cards Kiera creates. For example, the Twist-Out card gives players “two monstrous ropes [of hair] as thick in diameter as Thanksgiving dinner plates, ropes that deal no damage but can render the opponent immobile if they catch them” (36). Through cards like these, Black hairstyles literally empower the players in their duels. The novel’s characters express themselves and celebrate their Black heritage through the motif of hair.

Green

The color green symbolizes the novel’s protagonist herself. Green becomes Kiera’s favorite color the first time she sees The Wiz. Like the Emerald City in the musical, SLAY is a wondrous place full of magic and possibility. In this world where she can be and do virtually anything, Kiera chooses to become Emerald, a kind and generous queen who welcomes all Black gamers to her realm. Kiera designs clothing and accessories for Emerald in her signature color, including “a lime-green jumpsuit” (25), a gown with a “sparkly green train” (29), and “emerald-green horns” (67). The first thing that players see when they enter the world Kiera created is the game’s logo, which is “brilliant green all caps against a black background” (22). Green represents the protagonist, and the hue is closely connected to Kiera’s creativity and a sense of wonder and possibility.

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By Brittney Morris