50 pages • 1 hour read
Brittney MorrisA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
In SLAY, Kiera stares at Jamal Rice’s character, Anubis, and asks herself if she’s to blame for his death. She feels responsible because she didn’t expressly prohibit the exchange of SLAY coins for real money. She recalls how she first built SLAY three years ago after being the target of racial slurs and attacks from players in other games. She never could have anticipated that the game would become so big or be connected to a murder. A message from Cicada shows Kiera that she’s not the only one blaming herself for the boy’s death. The game’s players are discouraged from divulging personal information, but Cicada shares that she is a sophomore at a highly selective university in Paris. Cicada also tells Kiera that she’s been crying all day about Jamal, who was only 16.
Kiera has to hastily leave her heart-to-heart with Cicada when Harper arrives for her tutoring session. Wyatt tags along, wanting to interview Kiera about locs. Steph and Harper talk about the story the news is calling the SLAY murder, and Wyatt calls the game racist. Steph summarizes the history of racism in the United States and explains that it isn’t racist for “Black gamers [to] want their own space online away from the eyes of the majority” (109). Wyatt ignores Steph’s explanation and Kiera’s points about how mainstream video games exclude Black people. He flies into a frothing rage, concluding that he hopes someone tracks down SLAY’s developer and sues them. Steph ushers Harper and Wyatt out of Kiera’s room because she can see this conversation upsets her sister.
Needing an escape, Kiera logs into SLAY. Amongst the many messages about Anubis’s death, she finds an invitation to duel from a player named Q.Diamond who offers her words of solace and encouragement. The game has six regions, and she meets Q.Diamond in the Swamp. Kiera is touched to see that the character has rainbow markings on her face, an option that Kiera added in honor of Pride. Malcolm texts her, “I better not find out you play that shit” (117). She anxiously wonders if Malcolm would abandon all of their plans to have a future together over video games, especially if he knew how deep her ties to SLAY are.
The narrative shifts to New Orleans. Q.Diamond’s player, Jaylen, is a huge fan of Emerald. Jaylen is transgender, but she is afraid to tell her family. In the final round of their duel, Q.Diamond plays the Louisiana Barbecue card, and Emerald counters with the Mom’s Mac and Cheese card. Q.Diamond wins the duel and gives Emerald a big hug. She wishes that she could tell Emerald how much having a place where she can be herself matters. Jaylen’s mother comes down to her room in the basement, and the girl accidentally breaks her monitor in her haste to remove her virtual reality gear. Her mother accuses her of watching pornography, tries to hit her, and then heads back upstairs. Jaylen sobs and screams into a pillow, convinced that she’ll never be able to tell her parents who she really is.
The next morning is a Saturday, and Kiera receives a text from Cicada with a link to a YouTube video in which two white newscasters and a Black professor in his fifties discuss whether SLAY is racist. To join the game, an individual must receive a passcode from a current player. Dr. John Abbott says that “Black gamers deserve to have a safe arena in which they can play freely without having to deal with racial slurs and the threat of violence” (130), but he says that SLAY isn’t the solution because it excludes people based on race. Kiera is offended by the accusations against her game, and she’s especially angered by the way that the white newscasters compare the players to a gang. Her one consolation is that no one knows Emerald’s identity. Cicada frets that she upset her friend by sharing the video, but Kiera reassures her that she appreciates Cicada making her aware of the situation. Kiera uses a masked IP to change her location every 30 seconds, but she decides to take precautions in case she’s discovered. She tells Cicada, “We’re going to get a lawyer” (133).
The narrative moves to Boston. Dr. John Abbott loved arcade games as a child but feels lost when he watches his young nephews, six-year-old Joshua and eight-year-old Asher, play complex virtual reality games. John’s younger sister, Candace, saw his interview, and she’s concerned because her sons have SLAY accounts. He tells her, “It’s a game, Candy. Like any other video game, it can be an innocent learning tool, or it can be dangerous” (138). While he stands by the statements he made in the interview, he knows that he doesn’t have all the answers about the complexities of navigating online gaming spaces as a person of color. He’s appalled that his little nephews have racial slurs hurled at them when they play Legacy of Planets. Candace is gone much of the day, and her children spend most of their afternoons and evenings playing video games without her supervision. He isn’t sure that this is the right parenting call, and he knows that his nephews will inevitably be influenced by the strangers they encounter online.
John overhears his nephews talking about the Satchmo card, and their cluelessness about Louis Armstrong compels him to play with them, much to the boys’ delight. They teach him how SLAY works, and he’s pleasantly surprised to realize that the game is all about Black culture. Spade, “the king of the Rain Forest” (146), challenges them to a duel, and Joshua and Asher gleefully send their novice uncle into battle.
The narrative returns to Kiera. She calls the office of Annette Coleman, who is the only Black lawyer she can find in the city of Bellevue, Washington. During the train ride to the lawyer’s office, she sees news articles about Jamal Rice, who was an honors student and the captain of his school’s entrepreneurship club. The media clamors for the elusive Emerald to break her silence, and Kiera worries what message she’s sending by staying quiet. Malcolm texts her, demanding to know whether or not she plays SLAY, and he accuses her of lying when she denies it. Malcolm apologizes for his disrespectful tone, explains that he’s concerned because he used to be addicted to video games, and says that he doesn’t want distractions to diminish her potential for greatness.
Kiera reaches the Law Offices of Annette Coleman, and a kind woman named Michelle guides her through the chic building to a consultation room. A text from Cicada informs Kiera that her moderator’s mother is a white Italian woman. Cicada apologizes for not sharing this information sooner and asks, “Am I Black enough to keep playing?” (154). Kiera wants to reassure her at once, but her attention is diverted by Annette’s arrival. To protect her identity, Kiera calls herself Wakandria and explains her situation in hypotheticals. The warm and gracious Annette explains that a discrimination case could be brought and that she couldn’t represent Kiera since she’s not a civil rights attorney. Annette realizes that Kiera is Emerald, and she tearfully thanks the teenager for creating a safe place for her children to play.
That evening, Kiera accepts a duel request from Spade, hoping that some time in the game will help her relax. However, she ends up forfeiting the match when the difficult emotions of the day prove too difficult to ignore. Spade encourages her to get some rest and reminds her, “You are a queen, and this is your game” (164). Before she can log off, she is stopped by an ominous message from a new player named after the infamous 1857 Dred Scott decision. Dred tries to goad Emerald into banning him, but Kiera knows that would only strengthen the case against her game. She logs off and sobs, wishing that she had someone to talk to.
Steph checks on her older sister because she knows that Jamal Rice’s murder is weighing heavily on her. Kiera reveals that she built the game, and Steph is proud and ecstatic because she is a SLAYer. Kiera explains that she feels responsible for Jamal’s death and doesn’t want anyone else to know about her double identity. Steph leaps to her big sister’s defense and proposes that Emerald duel Dred with the stipulation that he stop harassing her if she wins. A few hours later, Kiera declines Malcolm’s offer to talk and wonders how much longer she’ll be able to balance her two lives.
In the novel’s second section, Morris continues to use the motif of gaming to explore how people are Navigating Physical and Digital Spaces Impacted by Racism and Exclusion. Kiera faces increased pressure as Jamal Rice’s murder places SLAY under public scrutiny jumpstarting a public conversation in her community about racism in online gaming spaces and culture. In Chapter 5, Kiera observes that the discrimination she encountered for playing a dark-skinned character in games like Legacy of Planets is “symptomatic of the whole online multiplayer universe” (97).
Morris makes it clear that the discrimination Kiera—and other Black gamers—experience in online gaming creates a need for safe spaces where gamers of color can play without constantly navigating racialized taunts, threats and abuse—spaces like SLAY, which celebrates Empowerment and Pride in Black Culture and Heritage. Given the rampant racism in the mainstream gaming community, Kiera built SLAY to give Black gamers a place where they could find safety and belonging. The novel examines the question of whether something is automatically racist because it is exclusionary. When Kiera’s white friends accuse SLAY of being racist, Steph challenges their sense of entitlement: “Do you need to have everything?” (109). The media takes up the debate in Chapter 7. Dr. Abbott’s remarks equate exclusion with racism, and the fact that even a Black professor appears to side with her detractors spurs Kiera to seek legal representation.
In Chapter 8, Dr. Abbott serves as one of the novel’s narrators, highlighting The Challenges of Balancing Multiple Identities. As a professor of African American studies at MIT, Dr. Abbott is a public figure and an intellectual authority called upon to weigh in on topics connected to race. At the same time, he is also an uncle who worries about his young nephews and the discrimination they’re exposed to in the online gaming community. He knows that he doesn’t have all of the answers and ultimately just wants a better future for the people he loves. After giving the interview about SLAY, the professor has a chance to experience the game’s empowering celebration of Black culture and heritage for himself. Dr. Abbott’s perspective begins to shift as he becomes more familiar with SLAY and realizes the ways it celebrates Empowerment and Pride in Black Culture and Heritage. The 55-year-old teaches his nephews about Louis Armstrong after they find the Satchmo card. The game provides a beautiful moment of intergenerational joy: “Asher and Joshua look up at [Dr. Abbott] like [he] just announced [they’re] all going to pack up our bags, hop in the car, and drive to Florida for a trip to Disney World” (141). This private moment won’t reach the news or Kiera, but the scene with the professor and his family reinforces the game’s importance and creates a sense of nuance in the ongoing debate around the need for safe online spaces and the value of video games more broadly. As Kiera works through her discouragement that a discrimination case could be filed against her for creating a virtual world for Black people when so many industries and places in the real world exclude Black people without facing consequences, Morris highlights the difficulties inherent in Navigating Physical and Digital Spaces Impacted by Racism and Exclusion.
In this section, the Challenge of Balancing Multiple Identities impacts some of the protagonist’s most significant relationships. Kiera and Claire worry that they are letting each other down as they attempt to juggle their obligations to their loved ones with their work on the game, but Chapter 7 gives them an opportunity to reassure one another and reaffirm their friendship. In Chapter 9, Claire reveals that she is struggling to reconcile her identity as the moderator of a game for and by Black gamers with her mother’s ethnicity as a white Italian woman—an inner conflict addressed further in later chapters. As Kiera strives to protect the online world she’s built, a gulf grows between her and Malcolm over the game. His threatening tone, scathing sexism, and damaging description of SLAY as the “shit that got that li’l king killed” all push Kiera further and further from her boyfriend at a time when she most needs support (150). Conscious of the ways that stress impacts her relationship with Malcolm, Kiera questions the feasibility of keeping her identities separate: “Can I keep existing like this, as Kiera, and as Emerald?” (177). In Chapter 9, the protagonist takes a vital step towards integrating the two halves of her identity by telling her sister that she is Emerald. Steph’s love and support prove essential as the novel continues.
Kiera’s meeting with Annette Coleman and Dred’s appearance represent important developments for the plot and themes, introducing both an emerging ally and a potential antagonist. Although Annette cannot give Kiera the legal answers she hoped for, the lawyer reminds her that her game is making a difference. When Annette thanks Kiera for giving her children a safe “place to go after school” (161), she looks at the teenager as though Kiera “saved her life somehow” (161). However, SLAY’s status as a sanctuary is challenged that very same chapter by Dred’s blatant discrimination and fear tactics: “This guy has named himself after the Dred Scott decision—the infamous 1857 Supreme Court case [...] that ruled Blacks were not, and could never be, citizens of the United States” (165). Morris ends this section on a suspenseful note as the world Kiera built faces threats from within and without.
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