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Brittney MorrisA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Three hours before her duel with Dred, Kiera tries to ease her nerves by texting Cicada. Her moderator’s messages are unusually subdued, and Cicada eventually confides that her mother died the previous night, that she was unable to be with her mother when she passed, and that her real name is Claire Chappelle. Kiera reciprocates by sharing her full name.
Mrs. Johnson comes home, and Kiera tells her that she and Malcolm aren’t speaking to one another. She reflects on how her life used to revolve around him and SLAY and how much things have changed since Jamal’s death. Her mother opens an envelope, and Kiera has a moment of panic in which she thinks it may be a letter from Wyatt’s lawyer even though he doesn’t know Emerald’s identity. Her concerned mother invites Kiera to open up to her. Kiera considers telling her about SLAY, but she doesn’t feel ready for her mother to know about the “hardest thing [she’s] ever done, [her] best accomplishment” (246).
Kiera excuses herself and logs into SLAY, wondering if this will be her last time in the virtual world she’s created. During a chat with Claire, she shares that green is her favorite color because of the Emerald City in The Wiz, and she takes comfort from knowing that Claire will boycott the game if Dred wins the duel. Over 500,000 characters pack the arena as almost all of the SLAYers in the world gather to cheer on their queen. When Dred enters the arena, Kiera sees that he has abused the game’s character customization options to put on Blackface. To ensure that Kiera can duel uninterrupted, Steph goes out to dinner with their parents.
In round one, Kiera plays the Black Love card, which makes her opponent dizzy and reminds her of how much Malcolm means to her. However, Dred casts her strategy into disarray by rearranging her deck with the Shuffle card. At the end of the second round, Dred is ahead by 25 points. Kiera sees Q.Diamond amidst the crowds cheering her on. In the third round, Dred uses the Michael Jackson card to summon an army of Thriller zombies while the Representation card gives Emerald two doppelgangers. She barrages him with potatoes using That One Auntie’s Potato Salad. Round three ends in a tie. In an unprecedented move, the SLAYers share their locations, revealing that they circle the globe from Jakarta to Abidjan to Oslo. Kiera can’t risk Dred learning her identity, but she tells Claire that she’s from Bellevue, Washington in a private chat. Claire tells her, “You, these people, everyone in this arena, you ARE my family now” (273).
To determine the winner, Emerald and Dred draw one final card apiece for a sudden death round. Kiera hurts her shoulder sliding across her bedroom floor. Her Unbothered card encases her in a diamond shell, which shatters under Dred’s punches and sends him flying. To her horror and confusion, Kiera hears Harper and Wyatt at her front door. Dred traces Emerald’s IP address back to Kiera and reveals that he’s Malcolm.
Kiera asks Steph to take her to the hospital, where she learns that her clavicle is broken. Malcolm hacked Kiera’s webcam and posted a photo of her, which is now circulating online. Concerned messages from friends and relatives flood her inbox, including one from Wyatt claiming that he would have behaved differently if he’d known she was the game’s developer (287). She finds it hard to believe him. Kiera confides to her sister that she thought Wyatt was Dred, and Steph explains that a minor legally can’t bring a lawsuit. Kiera informs both Steph and Claire that Dred is her boyfriend and that he wants to destroy the game. Despite everything he’s done, Kiera still loves Malcolm and doesn’t want to break up with him. Steph shows her a threat that Malcolm posted online with Kiera’s photograph: “Meet #Emerald, the SLAY developer. Jamal Rice’s blood is on her hands. If u see her, avenge him. I kno I will. #AvengeJamal #LongLiveKingJamal” (294). Kiera mourns the Malcolm she thought she knew and the future she believed they would create together. Then she lets Steph call the police.
Malcolm is arrested and has a restraining order placed on him. Kiera tells her parents everything, and they allow her to stay home from school for a week. After the public learns that Emerald is a minor, the media reaches the general consensus that she is too young to speak for all Black people or be condemned too severely for her creation. Mail, fan art, and gifts from SLAYers pour in, including “bobbleheads of [Emerald] and Cicada, and a few of Hyacinth [Steph’s avatar], scarves, buttons, patches, a jacket with SLAY written across the back in huge green letters” (299). Jamal’s brother, Damar, sends her a letter in which he thanks her for creating the game. A million new gamers join the game in the six weeks it takes Kiera’s clavicle to heal.
When she’s well enough to game again, her parents watch her and Steph duel while Claire moderates. As the two sides of her identity converge, Kiera feels a “blessed assurance that [she’s] doing exactly what [she] was always meant to do” (301). The SLAYers cheer for both of their queens as Emerald claims victory over Hyacinth. Kiera hugs her sister and thanks her for everything, including defending her from Malcolm. Claire and Kiera’s family surprise her with a trip to Paris courtesy of Maurice Belrose, the CEO of a virtual reality technology start-up called Brain Island whom, she discovers, SLAYs by the name Spade. Partnering with a Black-owned business would help to protect SLAY from lawsuits while giving them the resources to reach a broader audience, including gamers with disabilities and those who do not speak English. Claire arranges for Maurice and Steph to meet that weekend.
Mrs. Johnson hugs Kiera and gently asks why she didn’t tell them about her game sooner. Kiera explains that her parents’ disdain for African American Vernacular English made her feel like they only approve of certain aspects and expressions of Black culture whereas SLAY strives to celebrate all of Black culture and heritage. Mr. and Mrs. Johnson apologize for making her feel that way and share their love for and pride in the Black woman she’s becoming. These words move her to joyful tears, and her parents hold her close.
During the flight to Paris, Kiera reflects on how Jamal Rice’s life was cut short, and she decides to add an Anubis card to SLAY so that his memory will “live on and on for as long as the game exists” (314). She and Steph have already created over a dozen cards together. Kiera looks forward to the future even though her previous plan of going to college in Alabama and marrying Malcolm has been replaced by the goal of expanding and improving her game. Kiera considers the ideas of one of Malcolm’s favorite writers is W. E. B. Du Bois, noting that while she respects his achievements, she finds his idea that only a ‘talented tenth’ of Black men are able to lead the Black community sexist and elitist. She aims to create a much more inclusive world through her game. In the airport, Kiera and Steph embrace Claire in “a big ball of Black girl magic” (318).
In the novel’s fourth and final section, Kiera completes her character arc moving from a place of disconnection and isolation to one of connection, integration and support as she triumphs over Dred, heals the division between her two identities, and pursues her own vision of Black excellence. In Chapter 14, Kiera reflects on how the story’s inciting incident, Jamal Rice’s murder, exacerbated the Challenges of Balancing Multiple Identities. Her life used to revolve around the game and her relationship with Malcom—two parts of her life that remained completely separate from each other—and rarely saw her family. However, Jamal’s death demanded that she prioritize SLAY and fulfill her “undeniable responsibility—to be un-silent about the real-life consequences” of the virtual world (244). Kiera understands that the terms of her duel with Dred make the world she built frighteningly vulnerable, which makes her Empowerment and Pride in Black Culture and Heritage all the more significant: “Even if it all goes to Dred, even if we lose everything today, he can’t take everything. He can’t have this community” (248). Kiera’s victory over Dred is a triumph not only for her but for everyone who belongs to the globe-spanning community of SLAY.
Morris’s revelation that Malcolm is Dred raises the dramatic stakes of the plot and forces the protagonist to reevaluate her plans for her life. The author foreshadows the plot twist of the climax through Malcom’s antipathy towards video games and his increasingly threatening behavior towards his girlfriend over the course of the story. In Chapter 15, Kiera’s conversations with Steph and Claire help her realize that Malcolm disguised himself as a white supremacist and harassed her in her own game “[b]ecause he doesn’t recognize Black excellence when he sees it” (290). Malcolm’s androcentric, heteronormative views demand that he tears down anyone who doesn’t fall within the narrow parameters he’s drawn around Black identity and culture. Kiera perceives similarly restrictive perspectives in her own parents as well as the work of some of the Black scholars Malcolm reveres, such as W.E.B. Du Bois’s writings about ‘the talented tenth.’ She says: “For all of Du Bois’s education, he couldn’t see our potential—not like I can. If he could have seen the majesty I see in SLAY every day, he might have thought differently” (316). SLAY celebrates the vastness of Black culture and heritage, rejecting elitist views like those held by Malcolm. Before Kiera can envision a new future for herself, she must allow herself to grieve the life she thought she’d have with him: “That future in Atlanta won’t happen. It was never meant to happen. Malcolm—the real Malcolm—is too bitter to allow a future like that to bloom into a forever love. He’s confused. He’s angry. And Steph’s right—he’s dangerous” (297). Once again, Steph proves her importance as a supporting character and demonstrates her protective love for her sister by taking her to the hospital and reporting Malcolm’s death threat to the police.
Morris gives her novel a happy ending that centers healing, love, and community. Kiera experiences the literal healing of her collarbone as well as emotional healing from Malcolm’s animosity and harassment. Likewise, the community of SLAY begins to mend after Anubis’s death and Dred’s attempted coup. In an especially moving example, Jamal’s brother sends Kiera a thank you note: “Jamal was always happiest when he was playing SLAY. I’d never seen him so proud of who he was, as he was in his last few months” (299). The visual art and cosplay that Kiera’s fans share with her demonstrate the ways her virtual world helps countless people express their creativity and experience empowerment in their Black heritage. In addition, the exponential growth in the number of SLAY accounts testifies to the community’s resilience and speaks to Black gamers’ desire for a safe and welcoming online space that is authentically their own.
The novel joyfully resolves the theme of Balancing Multiple Identities when Kiera’s parents watch their daughters duel in the game as well as the moment when Kiera meets Claire in person—a meeting that takes place courtesy of Maurice Belrose, who was first introduced as Spade and whose virtual reality technology company can help SLAY reach even more Black people around the world. The novel ends with Claire, Kiera, and Steph hugging in the Charles de Gaulle airport in Paris. The embrace literally and figuratively erases the divisions between Kiera’s in-person and virtual lives. The protagonist’s decision to focus on developing her game rather than immediately pursuing a college education reinforces the author’s message that Black excellence takes many forms and should be celebrated for its expansiveness rather than held to rigid standards.
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