30 pages • 1 hour read
Kenneth OppelA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The bands are symbolic of the hope and fear that are often inherent in the unknown. Frieda, Cassiel, Marina, and Goth are just a few of the bats who have been banded by the humans. Frieda and Cassiel believe that the bands have something to do with Nocturna’s Promise, so they consider the bands a symbol of hope. Marina also looks to the bands with hope, but it’s because she felt a special connection to the humans when they put it on her. The bats in the house consider the bands a message of hope, too, but it’s because they believe that the bands will one day transform them into humans. In each of these instances, the characters hope that the bands will make their lives better in some way. They don’t understand the bands, so they take on an almost mystical significance.
Goth looks at the bands differently. He believes that humans are terrible, so the bands by association are terrible as well. The Brightwing bats who banished Marina believe that the bands are a bad omen that bring death and bad luck. The only character who isn’t sure about what the bands mean is Shade. He wavers between thinking that they’re a hopeful sign of Nocturna’s Promise to wondering if they really are a curse from the humans.
While the novel never answers the question about the bands, the bands do present a physical hazard when Shade, Marina, Goth, and Throbb are in the eye of the storm. The bands kill Throbb and injure Goth, and Marina only survives because her band was taken off.
The war between birds and beasts is symbolic of the divide that exists between bats and the other creatures in the animal kingdom. The mythology says that when the great war occurred, the bats didn’t feel allegiance to either side, so they chose not to fight. When the war was over, the birds and beasts both blamed the bats for their pacifism. This caused them to banish the bats to the night. Ever since, the bats have lived alone in the night skies without any friends in the animal kingdom.
As Shade and Marina travel alone together, they don’t meet any allies that aren’t bats. Every other creature seems to hold onto the resentment that originated during the great war. The only creature that shows empathy and compassion to Shade and Marina is Romulus, the rat with bat-like wings. He bridges the divide between mammal and bird, just like the bats, and this makes him feel connected to them. But it also makes him an outcast to his own kind.
Nocturna’s Promise symbolizes the bats’ creation and redemption story. Shade and his colony believe that Nocturna created all bats, and that she is like the night sky watching over them. After the great war between beasts and birds, the colony’s mythology states that Nocturna gifted bats the ability to thrive at night. But greatest of all, she gave them the Promise that they would one day live in the sunlight again. Nocturna’s Promise symbolizes hope for Shade and his colony. The owls rule the skies and enforce the laws that they created, but Nocturna’s Promise represents the idea that hope is on the horizon.
Storms symbolize supernatural aid and act as a catalyst for Shade’s Hero’s Journey. A storm near the beginning of the novel sets Shade’s journey in motion, blowing him off course and causing him to lose his family. At the end of the novel, a thunderstorm destroys the threat of the main antagonists, killing Throbb and gravely injuring Goth. Though Oppel’s overwhelming message seems to be that nature is unsympathetic, the storms function almost like a supernatural helper (a trope of the Hero’s Journey) in Shade’s story. Goth, too, considers the storms a supernatural influence when he believes Zotz spared him from death after he survives a lightning strike.
By Kenneth Oppel
Action & Adventure
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Action & Adventure Reads (Middle Grade)
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Animals in Literature
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Books that Teach Empathy
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Canadian Literature
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Fear
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Good & Evil
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Juvenile Literature
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Pride & Shame
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Teams & Gangs
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The Journey
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