30 pages • 1 hour read
Kenneth OppelA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Shade is the runt in his Silverwing colony, and he’s tired of feeling weak and small, especially around Chinook, a bat in his colony who is his same age but much larger and stronger. One night, when he’s out hunting for insects, he decides that he will show off his bravery to Chinook by staying up to see the sun. Daylight is forbidden for bats, and the newborns are told that it will “burn your eyeballs right out of your head” (9). Chinook flies back to the colony, but Shade stays out just long enough to see sunlight “so intense it sucked the breath right out of him” (14). His mother, Ariel, screams at him to take shelter because an owl is swooping in to attack.
Shade and his mother escape from the owl and make it back to Tree Haven, the Silverwing colony’s roost. Every bat is shocked that Shade stayed out to see the sun, and he’s taken to see the elder bats at their request. There is a law in place that bats must never be outside during the day, and if any bat breaks the law, it’s punishable by death from an owl. One elder bat, Bathsheba, says that Shade must pay the penalty for breaking the law, or she fears that the owls “will feel cheated; they will want justice” (20) and take it out on the whole colony. The highest elder, Frieda, shows compassion toward Shade. Shade notices that Frieda has a silver band on her leg.
Frieda asks Shade to follow her down into the depths of Tree Haven and into a cave. Once there, she teaches him how to listen to the echoes of their ancestors from long ago. This echo chamber preserves the colony’s history. Shade listens to the echoes and learns that the law that keeps bats out of the sun was established long ago during the great battle between birds and beasts. Bats refused to take a side and remained neutral during the battle. After the fighting was over, both birds and beasts blamed the bats and banished them to a life without sunlight. Nocturna, the “Winged Spirit” who created the world (29), felt compassion for the bats and gave them gifts to survive at night, like dark fur and echo vision. She also gave them the “Promise” that they will one day live in the sun again.
Frieda reveals that she once saw the sun when she was younger, and that Cassiel, Shade’s dad who they believe is dead, was also obsessed with seeing the sun. A messenger suddenly breaks into the room to alert Frieda that the owls are coming with fire.
The owls arrive and demand that the colony surrender the bat who broke the law and saw the sun. Bathsheba wants to give Shade up, but Frieda won’t let her. The owls seek their revenge by burning Tree Haven to the ground. The colony is forced to fly away to a nearby barn to roost for the day. Before they go to sleep, Ariel shows Shade an echo picture of the flight path they will take to hibernate in Hibernaculum to calm his nerves about the impending journey. Shade can’t sleep and hopes that he somehow finds his dad one day. Frieda told him that his dad had the same band on his leg that she has, and he can’t help but think that the bands have something to do with the Promise. He imagines bringing “his colony the greatest gift of all. He would bring them the sun” (46).
The Silverwings leave the comfort of the barn to begin their long journey to Hibernaculum. They fly along a body of water, and a ferocious storm blows in. Shade’s small frame has a difficult time flying against the storm, and it blows him off course. He almost nosedives into the water, but he saves himself by landing in a boat. He falls asleep, and when he wakes up, the boat is docked on an island. He flies around, looking for his colony, but instead he meets a Brightwing bat named Marina. She admits that she’s the only bat on the island. He asks if she can help him get back to the mainland, and she agrees.
Marina confides to Shade that she’s been living on the island as an outcast. She has a band on her forearm, just like Frieda and Cassiel, and the elders in her colony told her that it’s a bad omen. They banished her because they didn’t want the bad luck to rub off on them. But Marina doesn’t think the band is bad luck. Instead, she feels “There was something…important about having it. Something good. I felt it” (62).
Chapters 1-7 establish the central plot of the novel and develop the main characters. In Chapter 1, Shade is characterized as a small bat with a big personality. He desires to demonstrate bravery by staying outside until morning to see the sun—the one act that’s forbidden for bats—but this results in a cataclysmic chain reaction that changes Shade’s colony forever. The plot revolves around this idea that the owls are going to war with Shade’s colony as retribution for Shade’s disobedience to the law.
Oppel reveals the dynamics of Shade’s colony in these opening chapters. Shade and Chinook are both part of the younglings, which are the newest births in the colony. The younglings live at Tree Haven with the mother bats, while the male bats all live in Hibernaculum—the colony’s hibernation spot. The colony looks to the elders, consisting of Frieda and Bathsheba, among others, for wisdom and guidance. However, Bathsheba and Frieda disagree about what’s good for the colony. Bathsheba’s view represents the desire for safety. She wants the colony to follow the law and stay away from the sun to appease the owls. Frieda’s view symbolizes the desire for freedom. She believes in Nocturna’s Promise that the bats will one day live in the sunlight again, and she sees this hope in Shade’s bravery and curiosity.
These chapters also introduce the secondary plot of the novel, which is Shade’s journey to find his colony and his friendship with Marina. Since Shade is still so young and has never migrated towards hibernation before, Marina guides him like a mother as well as a friend. She shows him how to hunt for hard-to-find insects and helps him fly long distances through encouragement. Without Marina as his sidekick, Shade wouldn’t be able to make the journey.
Shade’s journey closely resembles the archetypical “Hero’s Journey.” Oppel has already established Shade’s call to adventure by pitting him and his colony against the owls, but it’s the storm (which is similar to the hero’s journey’s supernatural aid) that sets Shade’s adventure in motion. Marina acts as Shade’s mentor and helper, and she functions this way throughout the journey.
By Kenneth Oppel
Action & Adventure
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Animals in Literature
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Canadian Literature
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Fear
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Good & Evil
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