47 pages • 1 hour read
Jonathan AuxierA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Longclaw sounds an alarm, and Peter, Peg, Simon, and Sir Tode scramble back to the tunnels. When they reach the cave, Lillian and the children are missing, their supplies are destroyed, and the place reeks of ape. With the tunnels crawling with the king’s guards, Peter suggests they hide aboveground, in the clock tower belfry.
In the belfry, they examine the captured documents—maps of the Vanished Kingdom and of kingdoms far away. Sir Tode confirms the king’s plans: to drill through to the ocean and besiege other kingdoms with his fleet of warships. Peter fears that even his old port town may fall prey to Incarnadine’s assault. To make matters worse, when the clockwork beast breaks through the rock wall, the cave will flood, drowning all the children in the mine. Despite Peg’s encouragement, Peter despairs of freeing so many children in the short time they have left. Her gentle cajoling becomes a royal command when Peter insists the quest is impossible. A bitter argument erupts, Peter feeling helpless and Peg unwilling to abandon the children to death. The fight turns physical, both children rolling on the floor of the belfry until Peg grabs the box of magical eyes and whacks Peter over the head, knocking him unconscious.
When he wakes up, he finds the box broken open and the Fantastic Eyes scattered on the floor. Sir Tode has told Peg and Simon all about them. For Simon, this explains a great mystery: When Incarnadine killed his brother and assumed the throne, he gave orders to kill Hazelgood’s infant son. The queen, however, entrusted the young prince’s safety to Simon and another raven, Mordecai. Fearing the boy’s emerald-green eyes would give up his identity, the ravens blinded him for his own protection. Peter is Prince NoName, the lost heir of the Vanished Kingdom.
Peter cannot initially process this new information—an orphan and a criminal is now a royal prince—but he soon accepts it and vows to free his subjects from Incarnadine’s tyranny, by killing the corrupt king. Coming up with a plan, however, is another matter. Peter imagines the problem as a complicated and deadly lock, seeing the resolution in two parts: freeing the children, and overpowering the king and his apes. While contemplating how to pick hundreds of locks in a single night, they hear an ape approaching. They leave the king’s maps strewn about the floor and hide inside the giant clock tower bell. When Jawbone, the ape tasked with guarding the entrance to the clock tower, finds the maps, he goes in search of Longclaw. Peter deduces that there must be a secret tunnel or bridge crossing the chasm into the Just Deserts in order for the king to smuggle weapons to the thieves. They decide to cross it and bring the ravens back to free the children.
They follow Jawbone to a heavily guarded stone tower. Apes are carrying weapons inside. Sir Tode notices a dirigible moored to the top of the tower, the means by which the king maintains contact with the other side. Sir Tode and Simon will steal the dirigible, fly to the Just Deserts, and fetch the ravens, while Peter and Peg oil the children’s shackles, making them easier to pick.
In order to grease the locks, Peter and Peg must steal grease from the kitchen, which means sneaking past the Eating Hall at mealtime. As it turns out, at that moment, the king is addressing his subjects, rallying them to his cause of world conquest. Peg notices that everyone is armed with spears and shields; the king commands them to kill spies on sight, describing them as children without saying the word: “They look just like humans, but smaller, with skinnier arms and legs” (303). Brainwashed, the people vow to kill their own children.
As Simon and Sir Tode plot to steal the dirigible, Sir Tode confesses that his knighthood was accidental and undeserving. He was a shepherd whose flock was attacked by a dragon, but the beast choked to death on a sheep while Tode slept nearby. The next morning, thinking he had slain the dragon, the townspeople demanded he be knighted. Simon commiserates, noting that he too was afraid in the days after Incarnadine’s attack, spending years in hiding before freeing Princess Peg. With the airship fully loaded and ready to launch, Simon grips Sir Tode in his talons and flies into battle against the apes.
Peter and Peg slip through the palace’s hollowed-out walls, ducking between the cogs and gears before the dinner bell sounds. Inside the kitchen, Peg scoops up a goblet of slug lard and moves toward the service entrance, which leads down to the mines. Peter stops. Something smells off. At closer inspection, he realizes the king has been sprinkling Devil’s Dram, a root that weakens the mind, on the food, allowing him to control and manipulate all the adults in the kingdom. While Peg distracts the apes, Peter replaces the Devil’s Dram with pepper.
Meanwhile, Simon flies above the enraged apes, Sir Tode in his talons. Unable to carry the knight any longer, he drops him into the dirigible’s nets. The raven then flies into the airship’s furnace, emerging with hot coals in his talons. He drops the coals onto the apes holding the ship’s mooring lines; they immediately release the lines, and the ship drifts from the dock. Simon then attacks the ape pilots. One ape grabs Simon, but Sir Tode launches himself into the fray, sending all three pilots plummeting over the side. The ship is secure.
Sneaking past the occupied guards, Peter creeps toward the moat, where several sea serpents strain at their leashes trying to eat him. Within arm’s length of the monsters, Peter reaches out and touches a tooth. Then, he pops the onyx eyes into his sockets, transforming himself into a serpent and slithering through a fissure in the rock wall into open waters. In the meantime, Peg creeps down the cavern ledge, crawls into an empty barrel, and rolls it into the water, floating unseen across the moat. Safely on the other side, she makes her way to a cage holding Lillian, Scrape, Timothy, Marbles, and Giggle. She hands the children the goblet of slug lard and instructs them to dab a bit into their rusty locks. Peter, meanwhile, swims through the ocean looking for Frederick, the massive dogfish he encountered earlier.
As Sir Tode masters the art of piloting the airship, Simon tosses the weapons overboard into the great chasm. Sir Tode spots a massive cloud ahead—the Winds of War, a tempest of wind and stinging dust created by the furious beating of ravens’ wings. They reach the border of the Just Deserts and find the raven’s Nest destroyed. Following a trail of bodies, they hear the sounds of battle raging further inland. As they pass through the Winds of War, they see the battlefield below. Thieves have captured many ravens in sacks, piling them in a large pit. Raven Captain Amos, seeing the airship approaching with Simon on board, rallies his troops, but, at that moment, a thief throws a dagger that pierces the raven’s heart. Without a leader, the ravens stop fighting, overcome with grief, until Simon assumes command. Once again, he gathers hot coals from the airship’s furnace, which he drops on the unsuspecting thieves. In the ensuing chaos, the bags catch fire, releasing the captured ravens.
As Peter constructs an elaborate but vague plan to wrest control of the kingdom from the usurper, Incarnadine, he has a personal stake in the battle, having learned that he is, in fact, Peg’s missing brother and the lost heir to the throne. Once a street urchin, shambling about his native port town with no clear direction except for the next heist, Peter now has a destiny. Like other famous orphans destined for greatness—Harry Potter, Oliver Twist, Jane Eyre—Peter spends his formative years developing the skills that will serve him well as he navigates the wider world. Orphans are a popular literary archetype. Liberated from the restrictive authority of parents, they can discover that the world around them is immoral or unjust; orphans must hold on to their inherent virtue in spite of the corrupting influence of adults. Once they survive the moral gauntlet, they are rewarded—in Peter’s case, with a magical kingdom.
Auxier also toys with another popular theme: the reluctant hero, illustrating that courage is not the absence of fear, but the ability to act in spite of fear. Sir Tode fits this description nicely. A former shepherd who stumbles into knighthood by dumb luck, Sir Tode has not earned his rank, so by the rules of a moral universe, he cannot rightfully assume the position—with its power and status—until he passes the test. When Simon launches the diminutive cat-horse-human into battle against the apes, Sir Tode is terrified, but, of course, finds the courage when he needs it. The reluctant hero has been a staple of middle grade, young adult, and adult literature for years. For instance, Frodo Baggins, the reluctant hero of J.R.R. Tolkien’s Lord of the Rings, bemoans the fact that his destiny is not a matter of choice. As befits the epic adventure genre, the consequences of not undertaking the quest are so disastrous, there’s not much choice at all. Peter could reject the Fantastic Eyes and the quest, but the consequences of this decision would be dire. Still, reluctance makes a hero sympathetic—a humble character rather than a braggart—and when he emerges victorious, the journey and the maturation process are complete.
By Jonathan Auxier
Action & Adventure
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Animals in Literature
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