51 pages • 1 hour read
Cormac McCarthyA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The kid is a pale, thin 14-year-old boy who runs away from his home in Tennessee. His mother is dead, and he leaves behind a younger sister and his alcoholic father. He is illiterate and already has “a taste for mindless violence” (8). He wanders to Memphis and, a year later, arrives in Saint Louis. He rides a boat to New Orleans, where he works in a lumber yard and fights sailors outside taverns. One night, he is shot twice by a Maltese boatswain and is nursed back to health by the wife of a tavern owner. He slips away as soon as he can because he cannot pay her anything, and he heads for Galveston, Texas.
During his travels, the kid loses his childhood memories and his innocence. He wanders the countryside looking for work. Passing one crossroads, he sees a hanged man. The kid continues to work and wander until, in 1849, he arrives in Nacogdoches. In the small town, he sees a priest named Reverend Green deliver a sermon in a “ratty” rain-soaked tent (9). The kid is the only unarmed person in the reader, listening to Green describe sin and the perils of hell. A giant man enters the tent. The kid notices his calm, “strangely childlike” face (10); he has no beard, hair, or eyebrows, and he has small hands. According to the man, Green is an imposter who has no right to preach the word of God. The giant man accuses Green of sexually assaulting an 11-year-old girl. As the crowd becomes angry and violent, the giant man accuses Green of sexually molesting a goat. Someone shoots at Green. The kid escapes through a rip in the tent wall and runs to a nearby hotel. As the kid drinks in the hotel bar, the giant man from the tent is already present. The barman hands the kid a drink, claiming that it is paid for by the giant man, whom he refers to as the judge. The judge’s name is Holden, and he claims that–until he laid eyes on Reverend Green–he had never seen or heard of him before. Everyone in the bar begins to laugh.
Several days later, the kid gets into a fight in the same bar. As the fight becomes increasingly violent, a man named Louis Toadvine hits the kid across the head with a club. The kid is knocked unconscious and, when he recovers, he sees that Toadvine’s forehead is branded with “H T and lower and almost between the eyes the letter F” (13). Toadvine also has no ears. The kid and Toadvine pay their bar bill, and Toadvine leads them on a search for a man named Sidney. They arrive at Sidney’s door and, rather than knock, Toadvine sets the door on fire. Then, Toadvine kills Sidney with the kid’s help. When a hotel employee tries to stop the attack, Toadvine kicks the man down a flight of stairs and runs out of the building, laughing maniacally to himself “like a great clay voodoo doll made animate” (15). The kid runs to the edge of town to fetch his mule. He rides out of the town, passing the burning hotel, and catches the eye of the judge who smiles in his direction.
The kid rides his mule across the prairie, begging for money and stealing when he needs to. He sleeps in the open and makes himself a hat from leaves. When he sees a rising “spire of smoke” (16), he rides toward it and discovers a hut where an agitated hermit lives alone. After offering the kid salty water, the hermit suggests that the kid stay with him that night because a storm is about to arrive. Reluctantly, the kid agrees. The hermit describes his past life as a slave trader, claiming that he “made good money” and never got caught (18), but eventually his hatred for Black people became too much. He shows the kid a shriveled, blackened human heart that he keeps among his possessions. The heart belonged to an enslaved Black man; the hermit believes that women, whiskey, money, and Black people are the only things that have the power “to destroy the earth” (18). When the hermit launches into a long speech about religion, sin, and God, the kid sits quietly and listens. They eat together while the storm rages outside. The kid falls asleep.
The kid wakes in the night and sees the hermit staring at him. When questioned about his strange behavior, the hermit withdraws into the darkness. The next morning, the hermit is gone before the kid wakes up. The kid sets back out across the prairie on his mule. He meets a group of cowboys who offer him a meal and, eventually, a job. However, he decides to continue west toward a town named Bexar. On the edge of town, he passes three men with a cart filled with “a load of corpses” (21). He enters Bexar, passing dancers dressed in gaudy clothes, and finds a place to stay. Because he has no money, the kid tells the barman that he will work in exchange “for a drink” (21). The barman does not speak English but, after a short conversation with an old man sitting in the bar, the kid is allowed to stay. He begins to sweep the floor. When he is finished, he finds the barman. Rather than pay the kid, the barman tries to send him away. The barman points a flintlock pistol at the kid, but an old man intervenes before violence breaks out. Just as the situation seems calm, the kid hits the barman. The barman dies in the ensuing fight. Snatching a bottle from the bar, the kid finds a place to hide. He sleeps in a ruined church and wakes up with a hangover. The church floor is covered in animal waste and bones. His mule is gone and, when he searches for it outside, he finds rotting human bodies. He sees religious statues outside the church, shot by American soldiers who were “trying their rifles” (24). Tracking the mule, he eventually finds it grazing on a field of lush grass. He wanders into the nearby river to wash himself.
The next day, a man approaches the kid and tells him that an Army captain wants to recruit “the feller knocked in that Mexer’s head yesterday evenin” (25). The kid considers the offer of clothes, a horse, a weapon, and whatever he can loot from Mexico. He finds the leader, Captain White, and agrees to join White in the war against the Mexicans. The kid claims that he seems shabby because he was robbed, blaming a gang of Mexicans and Black people for the attack. White explains that the violence is continuing even though the United States and Mexico signed a peace treaty. He believes that the American soldiers were “sold out” by the politicians (28). He does not believe that Mexicans can govern themselves because he believes that they are a lesser race. White claims that the governor of California has empowered White and his men to be “the instruments of liberation in a dark and troubled land” (29) and to restore American control of the region. White accepts the kid into the group of soldiers.
The soldiers lead the kid into a nearby town and sell his mule. They get him new clothes and repair his boots. Then they head into a bar, where they meet “an old disordered Mennonite” (33), who warns them that—if they continue on their journey and cross the river—the United States government will not allow them to return. The Mennonite insists that they are embarking on a foolish, doomed mission. The soldiers ignore the Mennonite as they plan to take whatever land they can. They never intend to return. After a night of drunken revelry, the soldiers wake up and find one of their number dead outside the bar. After delivering a solemn warning, the Mennonite leaves them.
Five days later, the kid takes the dead soldier’s horse and rides with Captain White’s company toward Mexico. They pass coyotes chewing on dead men’s bones and hunt wild pigs and deer. At night, they roast the meat over fires and laugh together. After days on the road, some of the soldiers fall sick with cholera. White pushes the men on as more fall ill and die. They bury their dead at the side of the road using “the bladebones of antelopes” as shovels (36), while wolves follow the soldiers.
The soldiers push on, crossing a desert littered with sun-bleached bones. Dust covered, ragged, and starving, the men resemble ghosts moving along “the high road to hell” (37). When the days become too hot, they travel at night in silence. Their horses begin to stumble, and a lightning storm threatens to destroy their equipment. The soldiers begin to think they are riding through hell. They stop and pray for “just a few drops” of rain and then continue (38); eventually, rain begins to fall but it does not last. Soon, their supplies run out, and their horses begin to die.
They find a recently occupied hut and search for the occupants. They find water and an old man in the stable. Fearful, the old man urinates himself when dragged in front of White. Speaking through a translator, White decides that the old man is a “halfwit” (40). The old man runs away in the night while the men camp. The next day, they continue their march. They pass through ruined villages, then camp in a church and take apart its roof to build fires. The next day, the soldiers spot a herd of cattle, driven by Mexicans and Native Americans. White believes that they are “heathen stock thieves” (41), so he sets out to kill them. However, the cattle are a trap. White’s soldiers are ambushed by thousands of Comanche warriors. Many soldiers are killed and scalped. The survivors are tortured and raped. Men and horses groan and scream in agony.
Having survived the brutal attack, the kid waits until nightfall and then escapes. He travels south and meets a fellow survivor named Sproule. According to Sproule, as many as eight soldiers survived the ambush, including White. Sproule and the kid travel together in search of their fellow soldiers. Their journey brings them to a bush that is “hung with dead babies” (45). A nearby village is desolate and abandoned. They stop in the village to plan their next move. Sproule admits that he is suffering from consumption and a wound to his arm; he traveled south to Mexico to convalesce in the warm weather. While the kid searches for supplies, Sproule finds a church. Scattered around the church are the dead and partially cannibalized bodies of the villagers. Outside, Sproule tries unsuccessfully to scare two vultures away from a dead child.
The kid and Sproule walk again. After several days, they are dehydrated and close to death. They begin to hallucinate and head toward a “distant city very white against the blue and shaded hills” (49). The next morning, however, they wake up to find that the city was not real. Sproule’s wounded arm becomes infected, and he cannot continue. As they stop to rest in the “purgatorial waste” (49), a group of Mexicans finds them. The leader of the Mexicans is riding on White’s horse, and his men laugh at the two dying Americans. However, they share their water with the kid and Sproule then leave. The kid and Sproule sleep but they are woken by a vampire bat, which begins to drink Sproule’s blood.
Realizing that they need to continue their journey, they walk again. Sproule’s arm is rotting and “small worms [work] in the open wound” (52). They see a family riding a cart and demand to be taken to a town. By the time they reach the town, however, Sproule is dead. The kid is arrested by Mexican soldiers and marched through the town—past a traveling show filled with strange sights—to see White’s severed head in a jar. The kid claims that the dead man “aint no kin to me” (54). The Mexican soldiers throw the kid in jail. Inside, the kid recognizes the other prisoner as one of White’s soldiers. The man is from Georgia, and he provides the kid with a description of what happened after the ambush. Eventually, the Mexican soldiers take the two Americans to a larger jail in Chihuahua City. In this new jail, the kid is surprised to see Toadvine.
Blood Meridian introduces the reader to its brutal, harsh setting with language. The prose in the novel is blunt, sparse, and stripped of most punctuation such as quotation marks and commas. The sparseness of the prose echoes the harshness of the environment, in which characters must be assertive and strong otherwise they will fall victim to their overpowering setting. The opening line of the novel illustrates this sentiment, demanding that the reader “see the child” (8), even as he is in danger of becoming lost amid the brutality and violence that define the world he inhabits. The novel asks the reader to see the kid because few other people are willing to give him attention. The opening sentence is a stripped-down declaration, an order issued to the reader which demonstrates that the novel will not hesitate to portray the severity or danger of the world contained within.
In his younger years, the kid discovers that there is some compassion in the harsh world. While he encounters his share of violence at a young age, he also meets people who are willing to help him. The hermit gives him food and shelter, allowing the kid to cope with the seemingly impossible conditions in which he finds himself. However, even the kind gestures of an old man are interwoven with a dark reality. The hermit outlines his racist beliefs to the kid, who is forced to confront the duality of humanity: even a kindly old man is capable of violence and racism. Furthermore, the hermit has a trophy of his hatred, which he proudly shows the kid. In this world, the kid quickly learns, violence and hatred are not just facts of life. People are proud of the violence they perpetrate and the hatred they feel. Even then, the kid is forced to rely on such people for help. Most characters are capable of fleeting moments of compassion amid an almost overwhelming environment of hatred and violence.
The anonymity of the kid is an important part of his role as the protagonist. The kid is defined by his capacity for violence rather than his family or name. The kid is a brutalized young man with “a taste for mindless violence” (8). The mindless nature of this violence suggests that it is unthinking and even natural. He does not need a name. He represents the violence that defines the society. The ambiguity of the kid allows the reader to project any image or characteristics upon him, while still retaining the most important characteristic of all: he had violence imprinted on him from an early age. Despite this penchant for violence, the kid is capable of moments of genuine compassion. He offers help to Sproule, for example, and gains the reader’s sympathy for his hesitance to kill and scalp. Gradually, however, the kid is overwhelmed by the violence. The anonymity of the protagonist allows the novel to portray violence as a social issue rather than a flaw of a single individual.
By Cormac McCarthy
American Literature
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Books on Justice & Injustice
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Challenging Authority
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Fate
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Fear
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Good & Evil
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Hate & Anger
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Historical Fiction
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Horror, Thrillers, & Suspense
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Loyalty & Betrayal
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Order & Chaos
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Power
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Revenge
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Safety & Danger
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School Book List Titles
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The Best of "Best Book" Lists
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Westerns
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